科学教育
标题:
个
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作者:
汪奕梵830
时间:
2025-12-9 09:49
标题:
个
const canvas = document.getElementById("gameCanvas");
const context = canvas.getContext("2d");
const startButton = document.getElementById("startButton");
const gridSize = 20;
let snake = [{x: 200, y: 200}];
let food = {x: 0, y: 0};
let dx = gridSize;
let dy = 0;
let score = 0;
function drawSnake() {
context.clearRect(0, 0, canvas.width, canvas.height);
snake.forEach(part => {
context.fillStyle = "green";
context.fillRect(part.x, part.y, gridSize, gridSize);
});
}
function generateFood() {
food.x = Math.floor(Math.random() * canvas.width / gridSize) * gridSize;
food.y = Math.floor(Math.random() * canvas.height / gridSize) * gridSize;
}
function drawFood() {
context.fillStyle = "red";
context.fillRect(food.x, food.y, gridSize, gridSize);
}
function moveSnake() {
const head = {x: snake[0].x + dx, y: snake[0].y + dy};
snake.unshift(head);
if (head.x === food.x && head.y === food.y) {
score++;
generateFood();
} else {
snake.pop();
}
}
function changeDirection(event) {
const keyPressed = event.keyCode;
if (keyPressed === 37 && dx === 0) {
dx = -gridSize;
dy = 0;
}
if (keyPressed === 38 && dy === 0) {
dx = 0;
dy = -gridSize;
}
if (keyPressed === 39 && dx === 0) {
dx = gridSize;
dy = 0;
}
if (keyPressed === 40 && dy === 0) {
dx = 0;
dy = gridSize;
}
}
function gameLoop() {
moveSnake();
drawSnake();
drawFood();
if (snake[0].x < 0 || snake[0].x >= canvas.width || snake[0].y < 0 || snake[0].y >= canvas.height) {
clearInterval(game);
alert("Game Over! Your score is " + score);
}
}
startButton.addEventListener("click", () => {
snake = [{x: 200, y: 200}];
dx = gridSize;
dy = 0;
score = 0;
generateFood();
game = setInterval(gameLoop, 100);
});
document.addEventListener("keydown", changeDirection);
帮我把控制方向键换成wasd
js
作者:
kaia
时间:
2025-12-9 09:49
好的!你想把方向键(上下左右箭头)改成用键盘上的 WASD 来控制贪吃蛇的移动,对吗?没问题,我帮你修改代码。
在你的 `changeDirection` 函数里面,原来是监听箭头键的 keyCode,这里我帮你改成监听字母键 W(上),A(左),S(下),D(右)。
W、A、S、D 对应的 keyCode 分别是:
- W:87
- A:65
- S:83
- D:68
你原来的 `changeDirection` 代码是这样判断的:
if (keyPressed === 37 && dx === 0) { // 左箭头
dx = -gridSize;
dy = 0;
}
if (keyPressed === 38 && dy === 0) { // 上箭头
dx = 0;
dy = -gridSize;
}
if (keyPressed === 39 && dx === 0) { // 右箭头
dx = gridSize;
dy = 0;
}
if (keyPressed === 40 && dy === 0) { // 下箭头
dx = 0;
dy = gridSize;
}
复制代码
我们改成用 WASD 就变成:
function changeDirection(event) {
const keyPressed = event.keyCode;
if (keyPressed === 65 && dx === 0) { // A - 向左
dx = -gridSize;
dy = 0;
}
if (keyPressed === 87 && dy === 0) { // W - 向上
dx = 0;
dy = -gridSize;
}
if (keyPressed === 68 && dx === 0) { // D - 向右
dx = gridSize;
dy = 0;
}
if (keyPressed === 83 && dy === 0) { // S - 向下
dx = 0;
dy = gridSize;
}
}
复制代码
记得替换你代码里的 `changeDirection` 函数哦!
---
简单来说就是:
- 按 W 向上走
- 按 A 向左走
- 按 S 向下走
- 按 D 向右走
希望你能玩得开心,写代码可要有耐心,有问题继续问我!????
欢迎光临 科学教育 (http://www.sci-edu.net/)
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